Friday, May 14, 2010
Final for Life Drawing I
I think that any person going into a career that needs to focus on creating for other humans, should take this class. Graphic/visual artists need it in order to accurately portray a human. ID majors need it to see how the body is shaped in order to make forms function well. Educators of art need it to learn how the body works and it's limits in order to teach others.
I have learned so much. It's almost like math, there are formulas that create respective and accurate figures. I felt like I had a lot of open room to make errors and not make make things look perfect, but with a living-breathing-moving model, there is room for adjustments, where as still lives don't change or evolve.
I feel a much stronger connection to understanding arms and legs and torsos, however I am still finding lots of room for improvement on faces and hands. I believe that I love drawing the bottoms of feet the most!
I have really grown in my tool techniques. I have a new way to hold charcoal and a new way to approach my drawing board. Everything is much more fluent and not chopping as in sketches for other classes. I looked at the grade I received at midterm, and although it's highly respectable, I knew that there was SO much room for improvement. It was just me that had to grade myself and keep working on achieving stronger outcomes. My Maniken was probably my biggest challenge, along with my shell at times, but as soon as I learned that perfection does not always make a piece perfect-things progressed and became much more acceptable. I also think the outcomes came out much better!
I want to be a story board writer, or a package designer. Both have the human figure bouncing in an out. So, I know I will be using skills I learned here in order to make better pieces.
Oh, PS
here is my updated flickr.
Enjoy!
http://www.flickr.com/photos/kenzieowens/sets/
Thursday, May 13, 2010
Faces
Faces. I have come to the conclusion that drawing other people's faces are much easier than drawing my own. I think I need to draw my mug at least 50 more times tonight before I might get one that I will accept as my final portrait.
I love drawing lips, they're so luscious. Well, female lips are luscious. Older people have thinner lips, and men often have duller shaped lips than females. The "love filter" is probably my favorite landmark of the face. It is a drastic dip that constructs the curve at the top of the lips. Some people have shallow dips that just make round lips, and others with deep dips angle for pointed tops.
Eyes & Noses
Eyes and noses are what people find to show the most emotion from a human. They look to the eyes to see how to interact, and what mood they feel. I find eyes much easier than noses to draw. Eyes have basic guidelines that are similar from one person to the next.
A sphere for the eyeball itself, than simple curves and tear ducks.
Where as noses are the ruler of the face. They measure out how big other things on the face will be, how long the face is, and the placement of other structures.
Noses have several different architectural points (bridge, glabella, bulb) that are visible on most noses, but they are all SO different. My nose is long and skinny, where as the person next to me has a wide flat nose.
I suppose with so many choices, that is why rhinoplasty is so popular.
Skulls
Skulls are the cherry on the sundae. However, when drawing, they are at times not nearly as sweet. Skulls seem to be a spherical shape. A round shape that is smooth. However, there are bumps and curves from the different parts of the skull. The frontal bone is rounded but met by the medial line that separates the two halves of parietal bones.
Baby skulls have soft spots because when coming out of the womb they are not fused together. However, as they grow older the different sections come together to form the hard shell that protects the brain.
The skull also forms the facial structures for each individual-but that may come in the next blog.
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